Audio Helm
1.0
Live audio synthesis, sequencing and sampling for Unity
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Ensures AudioSource and global AudioSettings are setup correctly for Helm native synthesizer usage.
Helm Audio Init will create an AudioSource on the same object if one does not exist and initialize the AudioClip. Do not change the Audio Clip, Loop or Pitch settings on the attatched Audio Source otherwise Helm may not work properly. You must set the Audio Mixer Group to an instance with Helm running to complete the setup.