The 
Sampler is a type of instrument that has a collection of audio samples to play and will play them at different rates to change the pitch for different notes. A list of keyzones define what samples play when what notes are hit.  
 
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| List< Keyzone > | keyzones = new List<Keyzone>() { new Keyzone() } | 
|  | List of all the keyzones in the sampler.  More... 
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| float | velocityTracking = 1.0f | 
|  | How much the velocity of a note on event affects the volume of the samples. 0.0 for no effect and 1.0 for full effect.  More... 
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| int | numVoices = 8 | 
|  | Total number of concurrently playing sounds from this Sampler (polyphony). Increase this if your voices are cutting out from new voices coming in.  More... 
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| bool | useNoteOff  [get, set] | 
|  | Does a voice silence when it gets a note off event?  More... 
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The Sampler is a type of instrument that has a collection of audio samples to play and will play them at different rates to change the pitch for different notes. A list of keyzones define what samples play when what notes are hit. 
 
◆ AddKeyzone()
      
        
          | Keyzone AudioHelm.Sampler.AddKeyzone | ( |  | ) |  | 
      
 
Adds an empty keyzone to the Sampler. 
- Returns
- The keyzone created.
 
 
◆ AllNotesOff()
      
        
          | void AudioHelm.Sampler.AllNotesOff | ( |  | ) |  | 
      
 
 
◆ GetMaxKey()
      
        
          | int AudioHelm.Sampler.GetMaxKey | ( |  | ) |  | 
      
 
Gets the highest midi key that the sampler responds to. 
- Returns
- The highest valid midi key.
 
 
◆ GetMinKey()
      
        
          | int AudioHelm.Sampler.GetMinKey | ( |  | ) |  | 
      
 
Gets the lowest midi key that the sampler responds to. 
- Returns
- The lowest valid midi key.
 
 
◆ NoteOff()
      
        
          | void AudioHelm.Sampler.NoteOff | ( | int | note | ) |  | 
      
 
 
◆ NoteOn()
      
        
          | void AudioHelm.Sampler.NoteOn | ( | int | note, | 
        
          |  |  | float | velocity = 1.0f | 
        
          |  | ) |  |  | 
      
 
Triggers a note on event for the Sampler. If the AudioSource is set to loop, you must trigger a note off event later for this note by calling NoteOff. 
- Parameters
- 
  
    | note | The MIDI keyboard note to play. [0, 127] |  | velocity | How hard you hit the key. [0.0, 1.0] |  
 
Implements AudioHelm.NoteHandler.
 
 
◆ NoteOnScheduled()
      
        
          | void AudioHelm.Sampler.NoteOnScheduled | ( | int | note, | 
        
          |  |  | float | velocity, | 
        
          |  |  | double | timeToStart, | 
        
          |  |  | double | timeToEnd | 
        
          |  | ) |  |  | 
      
 
Triggers a note on event for the Sampler at the givent time and turns it off at the given time. 
- Parameters
- 
  
    | note | The MIDI keyboard note to play. [0, 127] |  | velocity | How hard you hit the key. [0.0, 1.0] |  | timeToStart | DSP time to start the note. |  | timeToEnd | DSP time to end the note. |  
 
 
 
◆ RemoveKeyzone()
      
        
          | int AudioHelm.Sampler.RemoveKeyzone | ( | Keyzone | keyzone | ) |  | 
      
 
Removes a keyzone from the Sampler. 
- Returns
- The removed keyzones index. -1 if it doesnt exist.
- Parameters
- 
  
    | keyzone | The keyzone to remove. |  
 
 
 
◆ keyzones
List of all the keyzones in the sampler. 
 
 
◆ numVoices
      
        
          | int AudioHelm.Sampler.numVoices = 8 | 
      
 
Total number of concurrently playing sounds from this Sampler (polyphony). Increase this if your voices are cutting out from new voices coming in. 
 
 
◆ velocityTracking
      
        
          | float AudioHelm.Sampler.velocityTracking = 1.0f | 
      
 
How much the velocity of a note on event affects the volume of the samples. 0.0 for no effect and 1.0 for full effect. 
 
 
◆ useNoteOff
  
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          | bool AudioHelm.Sampler.useNoteOff |  | getset | 
 
Does a voice silence when it gets a note off event? 
 
 
The documentation for this class was generated from the following file:
- AudioHelm/Scripts/Sampler.cs